Outlast 2’s expert horror pacing.

Games, like any medium in existence, require careful thought on their pacing. Good pacing is necessary in pretty much every type of entertainment; from how many explosions are occurring per minute in an action movie, to how a mystery is unravelling in a sleuthing book, it’s all a matter of making sure your audience is … Continue reading Outlast 2’s expert horror pacing.

Death and horror games: how failure may be the least scary thing a player has to face.

         I have to admit that I’m not really a huge fan of horror games. This is down solely to the fact that I am a HUGE scaredy cat: after playing a good horror game, I’m jumping at my own shadow for potentially days after, if there even are any shadows left … Continue reading Death and horror games: how failure may be the least scary thing a player has to face.