So, the review for book 3 of the Samurai of Hyuga series is still under work, and should hopefully be finished next week. But in the meantime, I wanted to sort of take some time to look at everyone’s favourite sociopath, Jun/ko. This whole analysis started off as a tangent on why the golden-eyed Ronin … Continue reading Character Analysis – Jun/ko
Those of you that have been with us for a while on the blog might remember a little review we put together a while ago for a game called ‘Samurai of Hyuga – book 1.’ It was an odd review for a couple of reasons: the review itself was actually written before the blog was … Continue reading Samurai of Hyuga – Book 2 review.
I don’t think I’ve made a secret of the fact that I put a pretty big emphasis on co-operative action, and generally anything that one can participate in a group. We talked about everything from how horror games can be affected by being played by a group, to how the industry has some promising titles … Continue reading Games that bind – Culling Bros approved Co-Op games
The Final Fantasy series is not a stranger to odd and sometimes bizarre mini-games. In nearly every game in the entire series, there is usually some kind of small distraction that the player can find to help break up the main gameplay in their journey. The biggest example of this is probably FFVII, which had … Continue reading The Final Fantasy card game show down! Triple Triad vs Tetra Master!
In addition to names and human characters, another reoccurring element throughout the series is its host of wildlife. Final Fantasy has really gathered quite the colourful cast of odd creatures to inhabit its various worlds (or one shared world, depending on if you subscribe to that crazy theory), and for this entry we’ll take a … Continue reading The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!
Well, I said I would do it, and much like the spoiler talk following the Yakuza 0 review, I didn’t see much point in delaying it. In this piece, we’ll take a look at the more spoiler-centric things that we couldn’t talk about during the I Am Setsuna review. So just to make sure we’re … Continue reading I Am Setsuna – spoiler talk
Games, like any medium in existence, require careful thought on their pacing. Good pacing is necessary in pretty much every type of entertainment; from how many explosions are occurring per minute in an action movie, to how a mystery is unravelling in a sleuthing book, it’s all a matter of making sure your audience is … Continue reading Outlast 2’s expert horror pacing.