So, the review for book 3 of the Samurai of Hyuga series is still under work, and should hopefully be finished next week. But in the meantime, I wanted to sort of take some time to look at everyone’s favourite sociopath, Jun/ko. This whole analysis started off as a tangent on why the golden-eyed Ronin … Continue reading Character Analysis – Jun/ko
I don’t think I’ve made a secret of the fact that I put a pretty big emphasis on co-operative action, and generally anything that one can participate in a group. We talked about everything from how horror games can be affected by being played by a group, to how the industry has some promising titles … Continue reading Games that bind – Culling Bros approved Co-Op games
The story of good overcoming evil is a tale that’s, for lack of a better word, fundamental. While the concept of ‘good’ and ‘evil’ is a little abstract (and often something that is formed by the personal view of the beholder), the idea that good should ultimately defeat evil is a tried and true part … Continue reading The good of evil: gaming’s unique use of villain protagonists
Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.
…Well, isn’t this a blast from the past. So, way back in 2015, I started a little side project called the ‘Final Fantasy Formula,’ wherein we’d took a closer look at the various elements that were present across multiple instalments of the Final Fantasy games. Because I was such a non-committal little scamp two years … Continue reading The Final Fantasy Formula: Biggs and Wedge
Games, like any medium in existence, require careful thought on their pacing. Good pacing is necessary in pretty much every type of entertainment; from how many explosions are occurring per minute in an action movie, to how a mystery is unravelling in a sleuthing book, it’s all a matter of making sure your audience is … Continue reading Outlast 2’s expert horror pacing.
Now it’s a party! In perhaps a blatant show of my gaming preferences and fan boy loyalty, I completed FFXV mere days after posting that Type – 0 review, and playing both games so close together got me thinking about an aspect of RPGs I had never considered: the actual size of an RPG’s party … Continue reading The Importance of Party Size: mechanics and versatility vs. focus and intimacy in an RPG.