[Hey! This is the part of the blog where Oli raves about stuff in FULL UNMARKED SPOILERS! If you have any interest in Samurai of Hyuga, Book 4 and want to experience it without spoilers, we advise reader discretion. As a extra warning: Book 4 featured some real dark scenes which we'll be going over, … Continue reading Samurai of Hyuga Book 4 Spoiler Talk
So, the review for book 3 of the Samurai of Hyuga series is still under work, and should hopefully be finished next week. But in the meantime, I wanted to sort of take some time to look at everyone’s favourite sociopath, Jun/ko. This whole analysis started off as a tangent on why the golden-eyed Ronin … Continue reading Character Analysis – Jun/ko
I don’t think I’ve made a secret of the fact that I put a pretty big emphasis on co-operative action, and generally anything that one can participate in a group. We talked about everything from how horror games can be affected by being played by a group, to how the industry has some promising titles … Continue reading Games that bind – Culling Bros approved Co-Op games
The story of good overcoming evil is a tale that’s, for lack of a better word, fundamental. While the concept of ‘good’ and ‘evil’ is a little abstract (and often something that is formed by the personal view of the beholder), the idea that good should ultimately defeat evil is a tried and true part … Continue reading The good of evil: gaming’s unique use of villain protagonists
Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.
…Well, isn’t this a blast from the past. So, way back in 2015, I started a little side project called the ‘Final Fantasy Formula,’ wherein we’d took a closer look at the various elements that were present across multiple instalments of the Final Fantasy games. Because I was such a non-committal little scamp two years … Continue reading The Final Fantasy Formula: Biggs and Wedge
Games, like any medium in existence, require careful thought on their pacing. Good pacing is necessary in pretty much every type of entertainment; from how many explosions are occurring per minute in an action movie, to how a mystery is unravelling in a sleuthing book, it’s all a matter of making sure your audience is … Continue reading Outlast 2’s expert horror pacing.
Now it’s a party! In perhaps a blatant show of my gaming preferences and fan boy loyalty, I completed FFXV mere days after posting that Type – 0 review, and playing both games so close together got me thinking about an aspect of RPGs I had never considered: the actual size of an RPG’s party … Continue reading The Importance of Party Size: mechanics and versatility vs. focus and intimacy in an RPG.
No matter what, you keep finding something to fight for… In a darkened room that is lit only by the glare of a TV and the light of a PS4, four figures are hunched in almost reverent silence. I’m sat cross legged on the floor next to the sofa supporting my Pa and older brother, … Continue reading On the matter of The Last of Us Part 2
(Or The Final Fantasy Recipe) Halleluiah and praise the Nine Divines, progress has been made! Or, more specifically, Max and I have finally reached a point in Final Fantasy IX that we didn’t reach as kids OR see our older brother play to. We finally don’t know what the hell is going on (who bloody … Continue reading The Final Fantasy Formula!