While every world in the Final Fantasy series is different and quite diverse to each other, there is one common thread between them all. Namely, they all tend to be pretty damn big. This makes sense, since each game takes place in a different world (again, as long as you don’t ascribe to the theory … Continue reading The Final Fantasy Formula: The airship, your flying castle.
I've been once again been given a great opportunity to do a review for the fine folks over at Gaming Respawn, this time a quite unique title of Culdcept Revolt. It's definitely an odd game, but one that might be worth investigating. In any case, I once again can't post the review here, but the … Continue reading Link: Culdcept Revolt review.
I have to admit, I kind of went back and forth on actually uploading this. While we do everything in our power to avoid making things so obscure that no one else will understand what the hell we’re talking about, we also don’t really like to focus too much on singular events or changes in … Continue reading The daringly divisive differences in D.va: or, when is a tank not a tank?
Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.
(Just a small update today, since we missed our usual Sunday deadline) I recently had the joy of playing through Yakuza Kiwami, which would actually be the first time I completed the very first Yakuza game since I’m one of the slow-pokes that only picked up the series on Zero. While the title has issues … Continue reading The children of video games; examples of actually likable minors.
This week's upload is another episode of 'Oliver gushes over the Yakuza,' this time the remake of the first game. I'm fortunate enough that the amazing crew over at Gaming Respawn let me do the review for their website, and thus comes with a lot more fancy pictures and a better summary. Due to posting … Continue reading Yakuza Kiwami review (link)
Hello, and welcome to the Gravity Rush spoiler talk! For those not in the know, we like to follow up our reviews by talking about all the stuff we couldn’t discuss because of spoilers, most just for fun. As always, we’ll be going forward with the idea you’ve already completed the game, hence won’t be … Continue reading Gravity Rush – Spoiler talk
At last, Kat’s gaze turned to the top of the Pillar. When you stop to think about it, it was kind of a dick-move to have the sequel jump ship from the Vita to the PS4. Gravity Rush was the game, the killer app, the essential product that you would get if you bought a … Continue reading Gravity Rush 2 –Review
A red apple fell from the sky… Over the years, I noticed that its gotten way easier to tell whether developer has made an effort to create a unique mechanic, and when they’ve just kind of added a gimmick. A gimmick is easy to spot, because it’s uses are often few and short lived, and … Continue reading Gravity Rush Remastered review.
In addition to names and human characters, another reoccurring element throughout the series is its host of wildlife. Final Fantasy has really gathered quite the colourful cast of odd creatures to inhabit its various worlds (or one shared world, depending on if you subscribe to that crazy theory), and for this entry we’ll take a … Continue reading The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!