This week's upload is another episode of 'Oliver gushes over the Yakuza,' this time the remake of the first game. I'm fortunate enough that the amazing crew over at Gaming Respawn let me do the review for their website, and thus comes with a lot more fancy pictures and a better summary. Due to posting … Continue reading Yakuza Kiwami review (link)
Hello, and welcome to the Gravity Rush spoiler talk! For those not in the know, we like to follow up our reviews by talking about all the stuff we couldn’t discuss because of spoilers, most just for fun. As always, we’ll be going forward with the idea you’ve already completed the game, hence won’t be … Continue reading Gravity Rush – Spoiler talk
At last, Kat’s gaze turned to the top of the Pillar. When you stop to think about it, it was kind of a dick-move to have the sequel jump ship from the Vita to the PS4. Gravity Rush was the game, the killer app, the essential product that you would get if you bought a … Continue reading Gravity Rush 2 –Review
In addition to names and human characters, another reoccurring element throughout the series is its host of wildlife. Final Fantasy has really gathered quite the colourful cast of odd creatures to inhabit its various worlds (or one shared world, depending on if you subscribe to that crazy theory), and for this entry we’ll take a … Continue reading The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!
To state the extremely obvious, tutorials are an undeniably important part of video games. Before you can overcome anything, you obviously need to understand just what the very basics of a game will entail. Without these things, we’d be stumbling around in any number of games, struggling to keep up with the challenges that were … Continue reading Tutorials that introduce more than just basic systems and controls.
Well, I said I would do it, and much like the spoiler talk following the Yakuza 0 review, I didn’t see much point in delaying it. In this piece, we’ll take a look at the more spoiler-centric things that we couldn’t talk about during the I Am Setsuna review. So just to make sure we’re … Continue reading I Am Setsuna – spoiler talk
Tokyo RPG Factory’s first stumbling steps as developers suffers some face plants. Man, it’s been a while since we had a nice review. It feels like we need to break up the usual feature pieces with some therapeutic game analysis. And with Square Enix announcing a new game from the fine folks at Tokyo RPG … Continue reading I am Setsuna (spoiler free) review.
As I’ve talked about before, I’ve found myself in some kind of insidious trap created by Blizzard. What started out as just an excursion to get a couple of free skins for Overwatch during it’s cross-promotional event with Heroes of the Storm has spiralled out of control. I’m caught in a loop of playing either … Continue reading Could Blizzard learn from themselves for Overwatch?
One of my favourite parts of the eternally intertwined Drakengard and Nier franchises is how each game in both series has a huge variety of endings. There’s usually around four or five different endings to each game, each requiring different conditions to be met before they can be achieved. These endings also tend to really … Continue reading The joys and pitfalls of new game-plus content.
Games, like any medium in existence, require careful thought on their pacing. Good pacing is necessary in pretty much every type of entertainment; from how many explosions are occurring per minute in an action movie, to how a mystery is unravelling in a sleuthing book, it’s all a matter of making sure your audience is … Continue reading Outlast 2’s expert horror pacing.