Gravity Rush Remastered review.

A red apple fell from the sky… Over the years, I noticed that its gotten way easier to tell whether developer has made an effort to create a unique mechanic, and when they’ve just kind of added a gimmick. A gimmick is easy to spot, because it’s uses are often few and short lived, and … Continue reading Gravity Rush Remastered review.

The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!

In addition to names and human characters, another reoccurring element throughout the series is its host of wildlife. Final Fantasy has really gathered quite the colourful cast of odd creatures to inhabit its various worlds (or one shared world, depending on if you subscribe to that crazy theory), and for this entry we’ll take a … Continue reading The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!

Could Blizzard learn from themselves for Overwatch?

As I’ve talked about before, I’ve found myself in some kind of insidious trap created by Blizzard. What started out as just an excursion to get a couple of free skins for Overwatch during it’s cross-promotional event with Heroes of the Storm has spiralled out of control. I’m caught in a loop of playing either … Continue reading Could Blizzard learn from themselves for Overwatch?

The joys and pitfalls of new game-plus content.

One of my favourite parts of the eternally intertwined Drakengard and Nier franchises is how each game in both series has a huge variety of endings. There’s usually around four or five different endings to each game, each requiring different conditions to be met before they can be achieved. These endings also tend to really … Continue reading The joys and pitfalls of new game-plus content.

Accessibility, easy mode, and the casual audience: the importance of not neglecting gaming’s entry level participants.

I recently entered into a position where Blizzard has me completely locked down, and stuck in their twisted little maze of addiction. You see, I’m a big fan of Overwatch. That by itself is impressive, since I’m not usually the type for competitive multiplayer games. I used to play Call of Duty 2’s online like … Continue reading Accessibility, easy mode, and the casual audience: the importance of not neglecting gaming’s entry level participants.

Voice acted RPGs: how role-playing is both enhanced and hindered by voice acting.

I’ve been thinking about it for a while, and I gotta admit that I’ve got a lot of respect for Larian Studios: not only did they make a shining example of a truly deep and engaging RPG when they made Divinity: Original Sin, they proceeded to somehow make an even better version of what was … Continue reading Voice acted RPGs: how role-playing is both enhanced and hindered by voice acting.

Yakuza 0 – Spoiler talk

Hey! This is the post where Oliver gushes over all the stuff he couldn’t talk about in the previously posted review (here: https://oliverculling.wordpress.com/2017/02/20/yakuza-0-review/). Be warned that its spoilers all the way down from here! So, Yakuza 0. I’m pretty sure that the review made it abundantly clear that I really like this game, and would … Continue reading Yakuza 0 – Spoiler talk