[Hey! This is the part of the blog where Oli raves about stuff in FULL UNMARKED SPOILERS! If you have any interest in Samurai of Hyuga, Book 4 and want to experience it without spoilers, we advise reader discretion. As a extra warning: Book 4 featured some real dark scenes which we'll be going over, … Continue reading Samurai of Hyuga Book 4 Spoiler Talk
So, after talking about book 2, and taking a look at the golden eyed wolf that makes the series’ main antagonist, we finally arrive at book 3. We may have taken way too long to get this point, and posted our analysis is a pretty odd order, but we’re finally here. Once again, this review … Continue reading Samurai of Hyuga – Book 3 review.
I don’t think I’ve made a secret of the fact that I put a pretty big emphasis on co-operative action, and generally anything that one can participate in a group. We talked about everything from how horror games can be affected by being played by a group, to how the industry has some promising titles … Continue reading Games that bind – Culling Bros approved Co-Op games
The Final Fantasy series is not a stranger to odd and sometimes bizarre mini-games. In nearly every game in the entire series, there is usually some kind of small distraction that the player can find to help break up the main gameplay in their journey. The biggest example of this is probably FFVII, which had … Continue reading The Final Fantasy card game show down! Triple Triad vs Tetra Master!
The story of good overcoming evil is a tale that’s, for lack of a better word, fundamental. While the concept of ‘good’ and ‘evil’ is a little abstract (and often something that is formed by the personal view of the beholder), the idea that good should ultimately defeat evil is a tried and true part … Continue reading The good of evil: gaming’s unique use of villain protagonists
A running theme through the series (and these articles) is that simply reusing a character’s name doesn’t really mean that character in question has to be similar to those that came before them. While a name may indeed have power, the series has proven that there’s a ton of different ways to use a template … Continue reading The Final Fantasy Formula: Gilgamesh – Multi-armed and hilarious.
While every world in the Final Fantasy series is different and quite diverse to each other, there is one common thread between them all. Namely, they all tend to be pretty damn big. This makes sense, since each game takes place in a different world (again, as long as you don’t ascribe to the theory … Continue reading The Final Fantasy Formula: The airship, your flying castle.
I have to admit, I kind of went back and forth on actually uploading this. While we do everything in our power to avoid making things so obscure that no one else will understand what the hell we’re talking about, we also don’t really like to focus too much on singular events or changes in … Continue reading The daringly divisive differences in D.va: or, when is a tank not a tank?
Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.
(Just a small update today, since we missed our usual Sunday deadline) I recently had the joy of playing through Yakuza Kiwami, which would actually be the first time I completed the very first Yakuza game since I’m one of the slow-pokes that only picked up the series on Zero. While the title has issues … Continue reading The children of video games; examples of actually likable minors.