I don’t think I’ve made a secret of the fact that I put a pretty big emphasis on co-operative action, and generally anything that one can participate in a group. We talked about everything from how horror games can be affected by being played by a group, to how the industry has some promising titles … Continue reading Games that bind – Culling Bros approved Co-Op games
We seem to talk a lot about horror on this blog, don’t we? This is kind of odd, since I myself am not the biggest fan of horror games, being far too squeamish and otherwise ‘delicate.’ I was trying to ponder on why we end up talking about the subject matter so much if this … Continue reading The uniquely shared scares of enjoying horror as a group.
Hey! This is the post where Oliver gushes over all the stuff he couldn’t talk about in the previously posted review (here: https://oliverculling.wordpress.com/2017/02/20/yakuza-0-review/). Be warned that its spoilers all the way down from here! So, Yakuza 0. I’m pretty sure that the review made it abundantly clear that I really like this game, and would … Continue reading Yakuza 0 – Spoiler talk
Forgoing twenty bear asses. Last week, I said we’d be having a look at the brilliantly stylish and over-the-top world of Yakuza 0, and we will be doing so, but there’s been a slight change in plan. When I do a full review I want to do the game justice, and talk about as many … Continue reading The Art of good Side quests, feat. Yakuza 0.
Now it’s a party! In perhaps a blatant show of my gaming preferences and fan boy loyalty, I completed FFXV mere days after posting that Type – 0 review, and playing both games so close together got me thinking about an aspect of RPGs I had never considered: the actual size of an RPG’s party … Continue reading The Importance of Party Size: mechanics and versatility vs. focus and intimacy in an RPG.