I don’t think I’ve made a secret of the fact that I put a pretty big emphasis on co-operative action, and generally anything that one can participate in a group. We talked about everything from how horror games can be affected by being played by a group, to how the industry has some promising titles … Continue reading Games that bind – Culling Bros approved Co-Op games
(Just a small update today, since we missed our usual Sunday deadline) I recently had the joy of playing through Yakuza Kiwami, which would actually be the first time I completed the very first Yakuza game since I’m one of the slow-pokes that only picked up the series on Zero. While the title has issues … Continue reading The children of video games; examples of actually likable minors.
One of my favourite parts of the eternally intertwined Drakengard and Nier franchises is how each game in both series has a huge variety of endings. There’s usually around four or five different endings to each game, each requiring different conditions to be met before they can be achieved. These endings also tend to really … Continue reading The joys and pitfalls of new game-plus content.
I recently entered into a position where Blizzard has me completely locked down, and stuck in their twisted little maze of addiction. You see, I’m a big fan of Overwatch. That by itself is impressive, since I’m not usually the type for competitive multiplayer games. I used to play Call of Duty 2’s online like … Continue reading Accessibility, easy mode, and the casual audience: the importance of not neglecting gaming’s entry level participants.
Hello, loyal reader, thanks for stopping by today! For those who have been here a while, you might have noticed that we missed last week’s deadline of uploading some new content on Sunday (not that this particular blog is exactly fantastic at staying on schedule, ha). Hopefully without sounding like I’m making too many excuses, … Continue reading Unapologetic plugging, or how I learned to stop worrying and link my content.
I’ve been thinking about it for a while, and I gotta admit that I’ve got a lot of respect for Larian Studios: not only did they make a shining example of a truly deep and engaging RPG when they made Divinity: Original Sin, they proceeded to somehow make an even better version of what was … Continue reading Voice acted RPGs: how role-playing is both enhanced and hindered by voice acting.
There appears to have been a fusion accident. (In classic fashion, we here at Culling and Co. productions like to strike while the iron is completely frozen over, by talking about a game that came out into international territories over a year ago, and over two years ago in Japan. Still, I like to think … Continue reading A study of Tokyo Mirage Sessions ♯FE; a cautionary tale of expectations and withholding information.