A study of Tokyo Mirage Sessions ♯FE; a cautionary tale of expectations and withholding information.

There appears to have been a fusion accident. (In classic fashion, we here at Culling and Co. productions like to strike while the iron is completely frozen over, by talking about a game that came out into international territories over a year ago, and over two years ago in Japan. Still, I like to think … Continue reading A study of Tokyo Mirage Sessions ♯FE; a cautionary tale of expectations and withholding information.

The Art of good Side quests, feat. Yakuza 0.

Forgoing twenty bear asses. Last week, I said we’d be having a look at the brilliantly stylish and over-the-top world of Yakuza 0, and we will be doing so, but there’s been a slight change in plan. When I do a full review I want to do the game justice, and talk about as many … Continue reading The Art of good Side quests, feat. Yakuza 0.

The Importance of Party Size: mechanics and versatility vs. focus and intimacy in an RPG.

Now it’s a party! In perhaps a blatant show of my gaming preferences and fan boy loyalty, I completed FFXV mere days after posting that Type – 0 review, and playing both games so close together got me thinking about an aspect of RPGs I had never considered: the actual size of an RPG’s party … Continue reading The Importance of Party Size: mechanics and versatility vs. focus and intimacy in an RPG.