The Final Fantasy series is not a stranger to odd and sometimes bizarre mini-games. In nearly every game in the entire series, there is usually some kind of small distraction that the player can find to help break up the main gameplay in their journey. The biggest example of this is probably FFVII, which had … Continue reading The Final Fantasy card game show down! Triple Triad vs Tetra Master!
For this week's entry, I had the honor of once again working with the fine folks over at Gaming Respawn, and made a nifty review for the pretty excellent Hand of Fate 2. Here's the link: http://www.gamingrespawn.com/reviews/27818/hand-fate-2-review/ Gotta say, this review has been something of a nightmare to make. It's kind of felt like the … Continue reading Hand of Fate 2 review
The story of good overcoming evil is a tale that’s, for lack of a better word, fundamental. While the concept of ‘good’ and ‘evil’ is a little abstract (and often something that is formed by the personal view of the beholder), the idea that good should ultimately defeat evil is a tried and true part … Continue reading The good of evil: gaming’s unique use of villain protagonists
A running theme through the series (and these articles) is that simply reusing a character’s name doesn’t really mean that character in question has to be similar to those that came before them. While a name may indeed have power, the series has proven that there’s a ton of different ways to use a template … Continue reading The Final Fantasy Formula: Gilgamesh – Multi-armed and hilarious.
While every world in the Final Fantasy series is different and quite diverse to each other, there is one common thread between them all. Namely, they all tend to be pretty damn big. This makes sense, since each game takes place in a different world (again, as long as you don’t ascribe to the theory … Continue reading The Final Fantasy Formula: The airship, your flying castle.
We seem to talk a lot about horror on this blog, don’t we? This is kind of odd, since I myself am not the biggest fan of horror games, being far too squeamish and otherwise ‘delicate.’ I was trying to ponder on why we end up talking about the subject matter so much if this … Continue reading The uniquely shared scares of enjoying horror as a group.
I've been once again been given a great opportunity to do a review for the fine folks over at Gaming Respawn, this time a quite unique title of Culdcept Revolt. It's definitely an odd game, but one that might be worth investigating. In any case, I once again can't post the review here, but the … Continue reading Link: Culdcept Revolt review.
I have to admit, I kind of went back and forth on actually uploading this. While we do everything in our power to avoid making things so obscure that no one else will understand what the hell we’re talking about, we also don’t really like to focus too much on singular events or changes in … Continue reading The daringly divisive differences in D.va: or, when is a tank not a tank?
Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.
(Just a small update today, since we missed our usual Sunday deadline) I recently had the joy of playing through Yakuza Kiwami, which would actually be the first time I completed the very first Yakuza game since I’m one of the slow-pokes that only picked up the series on Zero. While the title has issues … Continue reading The children of video games; examples of actually likable minors.