While every world in the Final Fantasy series is different and quite diverse to each other, there is one common thread between them all. Namely, they all tend to be pretty damn big. This makes sense, since each game takes place in a different world (again, as long as you don’t ascribe to the theory … Continue reading The Final Fantasy Formula: The airship, your flying castle.
I've been once again been given a great opportunity to do a review for the fine folks over at Gaming Respawn, this time a quite unique title of Culdcept Revolt. It's definitely an odd game, but one that might be worth investigating. In any case, I once again can't post the review here, but the … Continue reading Link: Culdcept Revolt review.
I have to admit, I kind of went back and forth on actually uploading this. While we do everything in our power to avoid making things so obscure that no one else will understand what the hell we’re talking about, we also don’t really like to focus too much on singular events or changes in … Continue reading The daringly divisive differences in D.va: or, when is a tank not a tank?
Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.
At last, Kat’s gaze turned to the top of the Pillar. When you stop to think about it, it was kind of a dick-move to have the sequel jump ship from the Vita to the PS4. Gravity Rush was the game, the killer app, the essential product that you would get if you bought a … Continue reading Gravity Rush 2 –Review
A red apple fell from the sky… Over the years, I noticed that its gotten way easier to tell whether developer has made an effort to create a unique mechanic, and when they’ve just kind of added a gimmick. A gimmick is easy to spot, because it’s uses are often few and short lived, and … Continue reading Gravity Rush Remastered review.
In addition to names and human characters, another reoccurring element throughout the series is its host of wildlife. Final Fantasy has really gathered quite the colourful cast of odd creatures to inhabit its various worlds (or one shared world, depending on if you subscribe to that crazy theory), and for this entry we’ll take a … Continue reading The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!
…Well, isn’t this a blast from the past. So, way back in 2015, I started a little side project called the ‘Final Fantasy Formula,’ wherein we’d took a closer look at the various elements that were present across multiple instalments of the Final Fantasy games. Because I was such a non-committal little scamp two years … Continue reading The Final Fantasy Formula: Biggs and Wedge
To state the extremely obvious, tutorials are an undeniably important part of video games. Before you can overcome anything, you obviously need to understand just what the very basics of a game will entail. Without these things, we’d be stumbling around in any number of games, struggling to keep up with the challenges that were … Continue reading Tutorials that introduce more than just basic systems and controls.
Nefarious actions taking place within the residential area. Out of the boatload of trailers and sequels that were shown at 2017’s E3, there was one that caught my attention above many of the others. Namely, the reveal trailer for The Evil Within 2. It’s a hell of an intriguing trailer: the viscera and blood of … Continue reading The Evil Within (spoiler free) review.