The Final Fantasy Formula: The airship, your flying castle.

While every world in the Final Fantasy series is different and quite diverse to each other, there is one common thread between them all. Namely, they all tend to be pretty damn big. This makes sense, since each game takes place in a different world (again, as long as you don’t ascribe to the theory … Continue reading The Final Fantasy Formula: The airship, your flying castle.

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The daringly divisive differences in D.va: or, when is a tank not a tank?

I have to admit, I kind of went back and forth on actually uploading this. While we do everything in our power to avoid making things so obscure that no one else will understand what the hell we’re talking about, we also don’t really like to focus too much on singular events or changes in … Continue reading The daringly divisive differences in D.va: or, when is a tank not a tank?

Attachment to your grunts: gaming’s cruellest joke.

Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.

The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!

In addition to names and human characters, another reoccurring element throughout the series is its host of wildlife. Final Fantasy has really gathered quite the colourful cast of odd creatures to inhabit its various worlds (or one shared world, depending on if you subscribe to that crazy theory), and for this entry we’ll take a … Continue reading The Final Fantasy Formula: Chocobos, Moogles, Cactuars, Tonberry, oh my!