Character analysis: Moira

So, Overwatch’s Moira has been out for quite a while now, and I think it’s safe to say she’s a strong addition to the cast of merry misfits. Possessing abilities that make her a great healer and oddly efficient at dealing damage, Moira helps to fill out the ‘support’ class with nice medium difficulty hero … Continue reading Character analysis: Moira

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The Final Fantasy card game show down! Triple Triad vs Tetra Master!

The Final Fantasy series is not a stranger to odd and sometimes bizarre mini-games. In nearly every game in the entire series, there is usually some kind of small distraction that the player can find to help break up the main gameplay in their journey. The biggest example of this is probably FFVII, which had … Continue reading The Final Fantasy card game show down! Triple Triad vs Tetra Master!

The Final Fantasy Formula: Gilgamesh – Multi-armed and hilarious.

A running theme through the series (and these articles) is that simply reusing a character’s name doesn’t really mean that character in question has to be similar to those that came before them. While a name may indeed have power, the series has proven that there’s a ton of different ways to use a template … Continue reading The Final Fantasy Formula: Gilgamesh – Multi-armed and hilarious.

The Final Fantasy Formula: The airship, your flying castle.

While every world in the Final Fantasy series is different and quite diverse to each other, there is one common thread between them all. Namely, they all tend to be pretty damn big. This makes sense, since each game takes place in a different world (again, as long as you don’t ascribe to the theory … Continue reading The Final Fantasy Formula: The airship, your flying castle.

The daringly divisive differences in D.va: or, when is a tank not a tank?

I have to admit, I kind of went back and forth on actually uploading this. While we do everything in our power to avoid making things so obscure that no one else will understand what the hell we’re talking about, we also don’t really like to focus too much on singular events or changes in … Continue reading The daringly divisive differences in D.va: or, when is a tank not a tank?

Attachment to your grunts: gaming’s cruellest joke.

Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.