The story of good overcoming evil is a tale that’s, for lack of a better word, fundamental. While the concept of ‘good’ and ‘evil’ is a little abstract (and often something that is formed by the personal view of the beholder), the idea that good should ultimately defeat evil is a tried and true part … Continue reading The good of evil: gaming’s unique use of villain protagonists
Very recently, I’ve been playing through Mordheim: City of the Damned, a video game adaptation of the tabletop game simply called Mordheim. To summarise both the game and the tabletop it’s basically classic Warhammer in its most preferred comfort zone: really bloody grim. Several hundred years before things really go to hell in the Warhammer … Continue reading Attachment to your grunts: gaming’s cruellest joke.
To state the extremely obvious, tutorials are an undeniably important part of video games. Before you can overcome anything, you obviously need to understand just what the very basics of a game will entail. Without these things, we’d be stumbling around in any number of games, struggling to keep up with the challenges that were … Continue reading Tutorials that introduce more than just basic systems and controls.
Welp, another E3 has come and passed, and (like every damn year) events have led to me being really bloody delayed in actually getting any writing done about the event. Like, really delayed this year in particular, to the point where we completely missed last week’s upload. I won’t waste everyone’s time by going over … Continue reading Importance of local Co-Op innovation in modern gaming.
Well, I said I would do it, and much like the spoiler talk following the Yakuza 0 review, I didn’t see much point in delaying it. In this piece, we’ll take a look at the more spoiler-centric things that we couldn’t talk about during the I Am Setsuna review. So just to make sure we’re … Continue reading I Am Setsuna – spoiler talk
Or, why let prejudice and slaughter get in the way of a good joke? Tone is kind of a curious thing in video games, when you stop to think about it. The ‘tone’ of something is (to put it in its simplest form) just how something is presented, with the most common two extremes being … Continue reading An exploration of tone in Drakengard and Nier.
Now it’s a party! In perhaps a blatant show of my gaming preferences and fan boy loyalty, I completed FFXV mere days after posting that Type – 0 review, and playing both games so close together got me thinking about an aspect of RPGs I had never considered: the actual size of an RPG’s party … Continue reading The Importance of Party Size: mechanics and versatility vs. focus and intimacy in an RPG.