Due to unfortunate circumstances, there’s going to be something of a delay (again). Even more unfortunately, it’s probably going to be considerable enough to mean we won’t get another up and ready until Sunday. I say probably because there’s a chance we’ll get it ready for next Wednesday, but it’s fairly slim. Huge apologises for … Continue reading Week delay
Due to elements beyond anyone's control, this week's update is going to be delayed until Wednesday. I apologize profusely to everyone who was looking forward to this week's entry, but if the decision falls into either rushing an update and making it sloppy (well, sloppier) or delaying it, I tend to favor the latter. Oddly … Continue reading Minor delays (sorry)
I have to admit that I’m not really a huge fan of horror games. This is down solely to the fact that I am a HUGE scaredy cat: after playing a good horror game, I’m jumping at my own shadow for potentially days after, if there even are any shadows left … Continue reading Death and horror games: how failure may be the least scary thing a player has to face.
Hello, loyal reader, thanks for stopping by today! For those who have been here a while, you might have noticed that we missed last week’s deadline of uploading some new content on Sunday (not that this particular blog is exactly fantastic at staying on schedule, ha). Hopefully without sounding like I’m making too many excuses, … Continue reading Unapologetic plugging, or how I learned to stop worrying and link my content.
Forgoing twenty bear asses. Last week, I said we’d be having a look at the brilliantly stylish and over-the-top world of Yakuza 0, and we will be doing so, but there’s been a slight change in plan. When I do a full review I want to do the game justice, and talk about as many … Continue reading The Art of good Side quests, feat. Yakuza 0.
Now it’s a party! In perhaps a blatant show of my gaming preferences and fan boy loyalty, I completed FFXV mere days after posting that Type – 0 review, and playing both games so close together got me thinking about an aspect of RPGs I had never considered: the actual size of an RPG’s party … Continue reading The Importance of Party Size: mechanics and versatility vs. focus and intimacy in an RPG.
No matter what, you keep finding something to fight for… In a darkened room that is lit only by the glare of a TV and the light of a PS4, four figures are hunched in almost reverent silence. I’m sat cross legged on the floor next to the sofa supporting my Pa and older brother, … Continue reading On the matter of The Last of Us Part 2