Accessibility, easy mode, and the casual audience: the importance of not neglecting gaming’s entry level participants.

I recently entered into a position where Blizzard has me completely locked down, and stuck in their twisted little maze of addiction. You see, I’m a big fan of Overwatch. That by itself is impressive, since I’m not usually the type for competitive multiplayer games. I used to play Call of Duty 2’s online like … Continue reading Accessibility, easy mode, and the casual audience: the importance of not neglecting gaming’s entry level participants.

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Unapologetic plugging, or how I learned to stop worrying and link my content.

Hello, loyal reader, thanks for stopping by today! For those who have been here a while, you might have noticed that we missed last week’s deadline of uploading some new content on Sunday (not that this particular blog is exactly fantastic at staying on schedule, ha). Hopefully without sounding like I’m making too many excuses, … Continue reading Unapologetic plugging, or how I learned to stop worrying and link my content.

Voice acted RPGs: how role-playing is both enhanced and hindered by voice acting.

I’ve been thinking about it for a while, and I gotta admit that I’ve got a lot of respect for Larian Studios: not only did they make a shining example of a truly deep and engaging RPG when they made Divinity: Original Sin, they proceeded to somehow make an even better version of what was … Continue reading Voice acted RPGs: how role-playing is both enhanced and hindered by voice acting.